A digital game that includes more learners
Small changes to instructions, timing and input can remove unnecessary obstacles.
Check whether the activity works for different ways of reading, hearing and using a device. Instructions should be short, text easy to read, and meaning visible without relying only on colour or sound. Give an alternative to timed play and a transcript for spoken material. Try the activity on a small screen before using it with a class. An accessible route to the same task helps learners focus on the content.
A practical lesson plan
Offer an untimed version of a listening task, a readable transcript and an alternative to sound-only instructions.
Try the activityAdjust the support while keeping the learning goal clear. One learner may need fewer items, another more thinking time, and another a spoken explanation alongside the text. Begin with a manageable version, then remove support gradually. Do not assume that a quick response means deeper understanding. Offer an extension that asks for a reason or a new example rather than simply adding more of the same questions.
Use pairs or small groups when discussion is part of the goal. Ask one learner to answer and another to explain or question the reasoning, then swap roles. Give everyone a moment to think before a confident speaker takes over. A shared answer should include a reason, not just agreement. End with a brief individual question so that the teacher can see what each learner understood.
Choose a realistic place for the activity in the lesson. A short opening can recall earlier material; a middle section can practise one skill; a closing question can guide the next lesson. Explain the purpose before play begins and stop when that purpose has been met. Leave time for discussion afterwards. The game is a learning tool, so a longer session is useful only when it adds meaningful practice.
Finish with a small reflection rather than only a score. Ask what became easier, what remains confusing, and which next step the learner can try without help. Write one specific observation, such as a question to repeat or an explanation to revisit. At the next session, check that observation with a new example. This turns a completed activity into a useful starting point for the next piece of learning.